//==============================================================================
// Myrmidon_Anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import Greek_Large_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Iron
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Myrmidon_IdleA
			ReplaceTexture infantry g myrmidon iron/archer g crossbowman
            connect TopOfHead Head hotspot
            connect RightHand GreekSword hotspot
            connect LeftForeArm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Myrmidon_BoredA
			ReplaceTexture infantry g myrmidon iron/archer g crossbowman
            connect TopOfHead Head hotspot
            connect RightHand GreekSword hotspot
            connect LeftForeArm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Myrmidon_AttackA
			ReplaceTexture infantry g myrmidon iron/archer g crossbowman
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.35 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
            connect TopOfHead Head hotspot
            connect RightHand GreekSword hotspot
            connect LeftForeArm LargeGreekShield hotspot
         }
			version
         {
            Visual Infantry G Myrmidon_AttackB
			ReplaceTexture infantry g myrmidon iron/archer g crossbowman
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
            connect TopOfHead Head hotspot
            connect RightHand GreekSword hotspot
            connect LeftForeArm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Myrmidon_DeathA
			ReplaceTexture infantry g myrmidon iron/archer g crossbowman
            connect TopOfHead Head hotspot
            connect RightHand GreekSword hotspot
            connect LeftForeArm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Myrmidon_WalkA
			ReplaceTexture infantry g myrmidon iron/archer g crossbowman
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
            connect TopOfHead Head hotspot
            connect RightHand GreekSword hotspot
            connect LeftForeArm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Myrmidon_FlailA
			ReplaceTexture infantry g myrmidon iron/archer g crossbowman
            connect TopOfHead Head hotspot
            connect RightHand GreekSword hotspot
            connect LeftForeArm LargeGreekShield hotspot
         }
      }
   }
}
